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…But That Was [Yesterday] is a 2D side-scrolling platform game that according to the author attempts to show one how to move forward in life. The protagonist is the same blue man as in the developer's previous game [Together] and the pink girl from that game also returns. It starts with the man in front of a black, organic wall. Touching it launches him backwards and shows traces of memories. The different scenes then introduce game mechanics that allow the player to progress. A dog learns him how to push back the wall, a green boy shows him to jump, and the pink girls teaches him how to swing and launch himself. Those game mechanics are then combined in platform sequences. The game itself is not goal-driven but instead attempts to communicate emotions through player-driven interactions. It is possible to die at certain points but the character immediately reappears. Between gameplay the story is furthered through animated sequences.


…But That Was [Yesterday] Windows Crashing into the wall brings back memories.
…But That Was [Yesterday] Windows Back in the snow with the dog
…But That Was [Yesterday] Windows When dying, the man immediately reappears.
…But That Was [Yesterday] Windows An animated sequence explains what role the green character plays.

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Contributed to by Sciere (607395)