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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (9 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The man sprites in this stage are reminiscent of those from Sensible Software's Parallax - compliment enough - and scrolling, as with every scene, is smooth. Sprites move around quickly and neatly, effects are loud and lively, and License To Kill proves itself to be a great Bond game.
Domark have released five Bond games so far, and Licence to Kill turns out to be one of their more successful efforts. Several vertically scrolling levels, based on scenes from the movie, are there to be conquered with Bond carrying out his espionage antics in the likes of speedboats, helicopters, and tanker trucks. Nice graphics and playability make Licence to Kill three quid well spent.
Commodore Format (Jun, 1991)
Yawn, James Bond, licence to keel over. Actually this isn't as snoozeworthy as the rest of the Bond titles so if you (a) like 007 and (b) can't choose which budget game to buy this month, give it a go.
Licence to Kill offers six fairly amusing arcade challenges. Two of them are disappointingly easy (levels 1 and 6) and the others present a mixed bag that would rarely present a serious challenge to a skilled player.
Commodore User (Aug, 1989)
The 8-bit version of Licence to Kill comes complete with spectacular gun fire, explosions, and generally a better soundtrack than its Amiga counterpart. Also features the famous “following gun-sight” which opens every Bond film, and the game has an altogether “pacier” feel.
Die Grafik ist nicht ganz so dolle, der Sound leider auch nicht. Na ja, die üblichen Abstriche eben. Auch das Gameplay hat sich ein wenig verändert. Das erste Level zieht sich ein wenig länger hin, und das zweite Level ist noch schwieriger zu durchspielen, um nicht sagen „unmöglich“. Das liegt zum Teil an der Steuerung, die gegenüber den 16-Bit- Versionen noch komplizierter gemacht wurde. Da verliert man nicht nur dauernd seine Leben, sondern irgendwann auch die Motivation. Ist LIZENZ ZUM TOTEN auf den 16-Bit-Rechnern in Ordnung, so hat es doch auf dem 64er deutlich an Wert verloren.