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DescriptionLeader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.
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- "10th Frame: Pro Bowling Simulator" -- Commodore 64 title
Part of the Following Group
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|Computer and Video Games (CVG)||Mar, 1987||9 out of 10||90|
|Commodore User||Nov, 1988||85 out of 100||85|
|Zzap!||Feb, 1987||85 out of 100||85|
|Commodore User||Mar, 1987||8 out of 10||80|
|Computer Gamer||Mar, 1987||78 out of 100||78|
|Happy Computer||Feb, 1987||70 out of 100||70|
|Your Commodore||Apr, 1987||7 out of 10||70|
|ASM (Aktueller Software Markt)||Feb, 1987||8.4 out of 12||70|
|Tilt||May, 1987||12 out of 20||60|
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Boss keyIn the DOS version, the boss key is 'F1' and will show a made-up static spreadsheet using ASCII characters only. Pressing 'F1' again will exit this screen and put you back into the game.
Printing ScoresThe Atari ST version allows you to print out your scores (hardcopy).
Martin Smith (70318) added 10th Frame (Commodore 64) on Oct 07, 2004