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Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's earliest recreations. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.


10th Frame Commodore 64 Title screen
10th Frame Commodore 64 Getting ready to bowl...
10th Frame Commodore 64 The scorecard...
10th Frame Commodore 64 Bowling...

Promo Images

10th Frame Magazine Advertisement

Alternate Titles

  • "10th Frame: Pro Bowling Simulator" -- Commodore 64 title

Part of the Following Group

User Reviews

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Critic Reviews

Computer and Video Games (CVG) Mar, 1987 9 out of 10 90
Zzap! Feb, 1987 85 out of 100 85
Commodore User Nov, 1988 85 out of 100 85
Commodore User Mar, 1987 8 out of 10 80
Computer Gamer Mar, 1987 78 out of 100 78
ASM (Aktueller Software Markt) Feb, 1987 8.4 out of 12 70
Your Commodore Apr, 1987 7 out of 10 70
Happy Computer Feb, 1987 70 out of 100 70
Tilt May, 1987 12 out of 20 60


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Boss key

In the DOS version, the boss key is 'F1' and will show a made-up static spreadsheet using ASCII characters only. Pressing 'F1' again will exit this screen and put you back into the game.

Printing Scores

The Atari ST version allows you to print out your scores (hardcopy).
Martin Smith (76544) added 10th Frame (Commodore 64) on Oct 07, 2004
Other platforms contributed by Martin Smith (76544), Servo (57358) and koffiepad (10504)