10th Frame Reviews (Commodore 64)
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User Reviews
There are no reviews for this game.
Our Users Say
Category | Description | User Score |
---|---|---|
Gameplay | How well the game mechanics work and the game plays. | 3.4 |
Graphics | The visual quality of the game | 3.4 |
Personal Slant | A personal rating of the game, regardless of other attributes | 3.2 |
Sound / Music | The quality of the sound effects and/or music composition | 3.2 |
Overall User Score (6 votes) | 3.3 |
Critic Reviews
MobyRanks are listed below. You can read here for more information about MobyRank.90
Computer and Video Games (CVG) (Mar, 1987)
This game has to be the best thing to come out of America since Leaderboard was released. If you have got the right computer then rush out and get a copy of it quick.
85
Zzap! (Feb, 1987)
Superb presentation, suitable graphics and realistic spot FX are all part of this highly accurate and addictive simulation of ten-pin bowling. Tenth Frame is simplicity in itself to pick up and get into, however it does lack any great lasting appeal - unless like me , you enjoy the real thing. I found Tenth Frame immensely playable, especially against an opponent (or two) and can wholeheartedly recommend it to anyone interested in the sport.
85
Commodore User (Nov, 1988)
Tenth Frame has some terrific animation (it's actually a digitised image of Roger Carver), some great sound effects, and a pretty realistic pinfall which makes it all the more gratifying when you get a strike. Can't be bad.
80
Commodore User (Mar, 1987)
If I'd played as many real games of bowling as I've played 10th Frame, my bowling arm would now be 6ft long. And I didn't even have to hire a pair of sweaty bowling shoes and use a leaky ballpoint pen.
78
Computer Gamer (Mar, 1987)
Visually and aurally the game is superb but the lack of gameplay could make it a little bit tedious after a while unless you're really into ten-pin bowling. Personally, I welcome a new computer sport but I feel that it is more apt for the cheaper Americana label than as a full price game.
70
ASM (Aktueller Software Markt) (Feb, 1987)
Eine kurze Bilanz zu 10TH
FRAME: Man kann sich unheimlich schnell in das
Spiel hineinfinden. Die Spielidee und die Regeln
sind klar und deutlich. Ein
jeder wird zu Anfang sein Interesse an diesem Spiel bekunden und seine Freude daran haben. Wählt man (zu
Beginn des Turniers) einen
höheren Schwierigkeitsgrad - beispielsweise Pro
- so muß man doch schon
einige Übungsstunden absolviert haben. Die Grafik ist
ordentlich, die Animation
der Spielfigur sehr realistisch, der Sound kann vernachlässigt werden und die
Spielmotivation konnte, und
das scheint mir ein Manko
zu sein, vielleicht schon
nach einiger Zeit absinken.
Dennoch: 10TH FRAME ist
m.M. nach das beste Bowlingspiel zur Zeit!
70
Your Commodore (Apr, 1987)
Graphically, the game is a little disappointing. The effects of the skittles falling down is well done but the lane is small - one fifth the width of the screen. The worst part is the sliding scale. Yellow on orange proved very hard to see, especially under artificial light. 10th Frame is a highly accurate simulation of 10 pin bowling but lacks a little in addictive qualities.
70
Happy Computer (Feb, 1987)
Wer ein gutes Computer-Bowling sucht, erhält mit 10th Frame eine tolle Simulation dieses Freizeit-Sports. Die Klasse von Leader Board erreicht es aber nicht ganz.
60
Tilt (May, 1987)
Le jeu est intéressant, suffisamment réaliste dans l'animation du joueur et les bruitages pour motiver le joueur. L'ambiance reste froide cependant, notamment en ce qui concerne le graphisme de l'écran de jeu.