1985: The Day After Reviews (Commodore 64)
There are no reviews for this game.
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||2.0|
|Graphics||The visual quality of the game||2.4|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.8|
|Sound / Music||The quality of the sound effects and/or music composition||1.4|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||2.2|
|Overall User Score (5 votes)||2.1|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Commodore User (Mar, 1985)
The sole, addictive quality of the game (very well exploited) is the essential precision manoeuvring of the rocket, achieved by marrying bursts on the thruster with keen directional control. If you already have a 'Lander' program you probably won't want this; otherwise at £2 it's a must.
All Game Guide (1998)
1985: The Day After is not for the casual gamer. Hardcore gamers with high tolerances for frustration might be able to stick through the early pain of learning craft control to get some enjoyment out of this game, but most will be too frustrated by the difficulty level to bother.
Your Commodore (Apr, 1985)
There is nothing new about the game, but it has been programmed in a sound, workmanlike manner. The graphics are chunky but colourful, and the screen scrolls very smoothly. There is no background music, but the sound effects are spacey and effective. I found it incredibly difficult to play. The joystick control was unorthodox and I would defy anyone to manage using the keyboard! I may be growing old and losing my grip, but I suspect that this game is for experts only, and for most of us is not worth buying.