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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (Feb, 1988)
The graphics are a little sombre, lacking the bright colours normally associated with skateboarding, and some of the sprites are very blocky indeed - but the overall effect is pleasing, and the 3D convincing. The only niggling point I have is that the gameplay becomes repetitive after a while, as there are only four different things to do. Still, those who like their action fast and furious should enjoy 720.
64'er (Mar, 1988)
Die Bewegung und Steuerung der Spielfigur wirkt unrealistisch. Interessant wird es, wenn man das endgültige Ziel des Spieles verfolgt, einen Sprung mit dreifacher Drehung. Das Spiel reißt zwar nicht vom Hocker, sorgt aber für ein paar Stunden angenehmer Unterhaltung.
Commodore Force (Oct, 1993)
So with killer bees, skateboards, stunt parks and isometric 3D graphics you'd think 720 would be a real blast to play, wouldn't you? Well, in the short term, yes. It's arcade parent strongly relied on it's thumping, guitar-based music and superior graphics to pull in the crowds. The C64 version, lacking these, was the bare bones of the original concept, and suffered accordingly.
Die Konvertierung vom Automaten auf den Heimcomputer ist also in beiden Fallen hervorragend gelungen. Schade ist nur, daß die Idee für diesen Automaten zwar recht originell ist, aber Mängel in der Umsetzung aufweist, die sich natürlich bei den Konvertierungen niederschlagen. Sorry, US. GOLD, aber 720° ist leider nur Durchschnitt.
Commodore User (Jan, 1988)
My only gripe is with the graphics. Somehow they fail to emulate the street tough, punky feel of the original it looks just a little bit cute. However, any complaints about the graphics are more than out-weighted by the excellence of the playability. For my money this is not just as playable as the coin-up it is in fact much more playable.
Commodore Force (Jul, 1993)
This isometric skateboarding game caused quite a stir in the arcades with it's simplistic (but enjoyable) gameplay and scintillating rock soundtrack. On the C64 though, the wheel-related madness is hampered by an all-too-easy difficulty level and a lack of variation. Gameplay-wise, it involves little more than collecting cash strewn around the 3D playing area. Once enough is amassed you can visit one of four skate parks, located on the edge of town. When you've done this a few times and beaten the time limit (didn't I mention that?) there's little else to do; subsequently, tedium rapidly sets in...
Unfortunately, the gameplay never really lived up to it's splendid graphics and basic game idea. A must for skate board stylists.
Power Play (Feb, 1988)
Die Grafik der (64-Version ist leider nicht sehr schön gezeichnet. Scrolling und Spieltempo sind dafür gut und machen 720 º zu einem interessanten Geschicklichkeits-SpieI. Es ist auf Dauer allerdings nicht ganz so abwechslungsreich wie Electronic Arts‘ Skateboard-Alternative “Skate or die“, die auch grafisch mehr zu bieten hat. Auf dem CPC sieht die Grafik zwar etwas schöner aus, doch dafür ist das Scrolling viel langsamer. Insgesamt eine Automaten-Umsetzung, deren Qualität nur knapp über dem Durchschnitt liegt.
720 degrees is a waste of everybody's time. For an entertaining skating experience on the Commodore 64 try Skate or Die.