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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (5 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (Jun, 1988)
An excellent version of the coin-op guaranteed to provide hours of enjoyment and frustration.
Graphically and sonically, the game is excellent, the music is quality at work and the graphics have much gore and slime that made the coin-op such a disgustingly great game to play. The multiload is always a pain, but each level is varied both in graphics and layout and the pace is so fast you're never bored. This one beats Gauntlet and other games of its ilk hands down. Well done Ace!
The graphics are a bit scrappy and the sound could of been better, but this the fastest and most playable version.
By anyone's standards this has to be judged a very competent conversion. In my opinion, Ace has done a better job than Sega managed themselves when they converted it for the Sega games console. As much as possible has been crammed into the game - right from the title screen onwards.
Power Play (Jul, 1988)
Schwer, nervenaufreibend und motivierend - Alien Syndrome dürfte fortgeschrittene Action-Fans eine ganze Weile beschäftigen. Schon ab dem ersten Level muß man hochkonzentriert bei der Sache sein. Die Zeitlimits sind knapp, die Aliens hungrig. Zumindest am Anfang hätte das Spiel ein wenig einfacher sein dürfen. Im Zwei-Spieler-Modus ist es etwas leichter. Viel besser könnte man diesen Automaten-Hit kaum umsetzen, obwohl das merkwürdige Scrolling bei beiden Versionen etwas nervt. Dafür wird man durch die spannende Atmosphäre entschädigt. Pausenlose Action wird garantiert, und obwohl man oft fluchend den Joystick beiseite donnert, wagt man immer wieder ein Spiel.
Basically, Alien Syndrome is difficult right from the start, and doesn't offer enough interest to make you persevere.