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Alternate Reality: The Dungeon directly follows its predecessor: The player is still captured by aliens and imprisoned in an alternate reality. After visiting the city, now he proceeds to the dungeon with only one goal in mind: surviving.

While the predecessor was more about exploring the city, this installment has a largely linear path - the dungeon consists of four levels which have to be visited in order. But the surroundings don't mean that there are only monsters to fight in the turn-based combat system or treasure to loot: the player still has the shops, e.g. an inn or a smithy, to his disposal. Even the six guilds (plus two additional ones) found their way into the dungeon; this time the player even may become a member. An important change in gameplay is that all items have a weight associated with them - carrying too much is bad for speed and endurance.

The dungeon is separated from the city and after entering there is no turning back. Save games can be imported, but the player loses all potions but sixteen.


Alternate Reality: The Dungeon Commodore 64 Introduction
Alternate Reality: The Dungeon Commodore 64 Let's all burst into song
Alternate Reality: The Dungeon Commodore 64 You have encountered a Great Bat
Alternate Reality: The Dungeon Commodore 64 Entering the dungeon

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Critic Reviews

Zzap! Nov, 1987 85 out of 100 85
Happy Computer Oct, 1987 73 out of 100 73
ASM (Aktueller Software Markt) Feb, 1988 8.5 out of 12 71
64'er Oct, 1987 10 out of 15 67
Joker Verlag präsentiert: Sonderheft 1992 39 out of 100 39


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Terok Nor (26919) added Alternate Reality: The Dungeon (Commodore 64) on Feb 08, 2006
Other platforms contributed by Sciere (514890), ZZip (830) and Terok Nor (26919)