Astral Zone Reviews (Commodore 64)
|Battlezone in space||Katakis | カタキス (41999)|
Our Users Say
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Commodore User (Nov, 1983)
Using the joystick, you can scroll in any direction. But you can't go far up or down, and the terrain looks the same wherever you are - so what's the point? Another gripe is that the blurb doesn't explain the game too well - or perhaps there isn't really much there. At least the sound effects are reasonable enough.
Commodore User (Aug, 1984)
It's a 3D battle game in the Battle Zone mode, in which the player flies around being attacked by beefy nasties - when one of them crosses your sights, zap! The game continues like this, with the player amassing points for each kill, until a total of five nasties manage to hit you. Sound effects are okay, and there are two-player and high-score features. If this were the first sheet in a multi-part game, it would be quite sufficient; however, the limited range of chunky attackers and the boring view of triangular mountains in the background won't hold your attention for long. Sorry Channel 8, but this one gets a thumbs-down - it very quickly becomes monotonous.