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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.2
Gameplay How well the game mechanics work and the game plays. 2.8
Graphics The visual quality of the game 3.2
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. -
Overall User Score (6 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (Jan, 1986)
Many centuries have passed since the Great Madness, a time when war was at its most rampant and horrific peak. A multitude of great space battles were both won and lost but few survived to revel in any glory. That was centuries ago and man has since learned from his mistakes. Peace now reigns and the only battles fought are those on the grid of the Ballblazer playfield.
64'er (Dec, 1985)
Aufgrund der einfachen Regeln kann man „Ballblazer“ innerhalb von Minuten lernen. Doch das Spiel selber ist so perfekt programmiert, daß es einen eher an eine physikalische Simulation erinnert.
Info (Dec, 1985)
Ballblazer is sort of like riding bumper cars at the local amusement park, only with the addition of AFTERBURNERS! How you like it may be proportional to how long it has been since your last meal.
Commodore User (Feb, 1986)
The idea is very simple, but I'm not sure if that lends it any beauty. It gave me little satisfaction to beat a droid (on lower levels naturally) and even less from scoring. This must really be the acid test - if it's no fun to score what's the point. Playing a human opponent improved this slightly, but I couldn't help feeling inhibited by the constraints of the game, which is otherwise very cleverly programmed. Something was missing, some aggression maybe.
60 (UK) (Oct 26, 2007)
We're not going to pretend that Ballblazer is still an amazing game to play now - for a start, its visual approach has dated hideously in the ensuing decades, and many would find it far too clunky these days. But, let's give LucasFilm its dues - Ballblazer still stands out as a fascinating period piece and a great example of the amazing progress that was being made in videogaming on a month-by-month basis.