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The sequel to Forbidden Forest; the main gimmick was the "4-dimensional" gameplay. The background changed to reflect the passage of time, going from bright daylight to starlit night. The main character could also move in and out of the screen. Armed with a bow and unlimited arrows, the aim was to kill the terrible creatures of the forest to earn golden arrows. Dying reduced the stock of golden arrows by half.

The player aimed by moving the joystick while holding fire, which changed the elevation bars in the side borders. Releasing fire shot the arrow. Among the enemies in the forest level were Vermes (giant worms that burst out of the ground), Dragonflies, and Scorpions. When enough arrows had been earned, the player could choose to enter the caves. Here there were swarms of bats to avoid and kill, a multi-headed hydra breathing fire and the final bad guy - the Demogorgon, who had one weak point.


Beyond the Forbidden Forest Commodore 64 Who's Hunting Whom?
Beyond the Forbidden Forest Commodore 64 You must shoot the Demogorgon's heart to kill it.
Beyond the Forbidden Forest Commodore 64 To continue, you must shoot down the Golden Bat.
Beyond the Forbidden Forest Commodore 64 The Hydra is huge, but beatable.

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Critic Reviews

Zzap! Oct, 1986 91 out of 100 91
Computer Gamer Oct, 1986 14 out of 20 70
Commodore User Sep, 1986 7 out of 10 70
ASM (Aktueller Software Markt) May, 1986 5.75 out of 10 58


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  • Commodore Format
    • January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)

Andrew Fisher (208) added Beyond the Forbidden Forest (Commodore 64) on Apr 20, 2007