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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall User Score (7 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Graphics aren't anything to write home about but it's remarkable fun to run, shoot and swing through levels - the bionic arm is easy to master yet constantly stimulating to use. Once level one's mastered and level two's end is in sight, Bionic Commando has you hooked, addicted even, if you want an arcade conversion for your Commodore, it's an extremely tough choice between this and Ghosts 'n' Goblins.
Zzap! (Jul, 1988)
By far the best GO! conversion so far, and another great arcade conversion by Software Creations.
Although Bionic Commando is essentially a platform game, it has enough neat touches to make it worthwhile. The extending arm is a brilliant idea which has been beautifully implemented; it really feels good, and swinging across gaps in the landscape is great fun. The action is frenetic throughout, with all manner of hazards to keep you on your toes.
Despite its atrocious poster, Bionic Commandos should prove to be GO!'s first major hit. The music is brilliant and adds immeasurably to the fun of playing, while the graphics are varied and effective. Gameplay owes a lot to platform-and-ladders, but the bionic arm feature adds enormously to the enjoyment and helps make this a top-notch conversion.
As yet there aren't any clones but you can bet someone will be working on one.
Quite simply, Bionic Commandos offers you the freedom to explore and work out your own tactics - and that's a breath of fresh air in the world of today's coin-op conversions.
Schade, schade, daß der Rest des Games nicht so innovativ ist, denn mangels Abwechslung und wirklich guter Ideen bleibt BIONIC COMMANDO leider nur durchschnittliche Action-Kost, bei der die Spielmotivation wohl nicht so hoch gehen dürfte wie beim CAPCOM-Original. Fun macht das Game aber schon, und das besonders dann, wenn man den Lautstärkeregler so richtig aufdreht, Klar, das Ganze ist auch Geschmackssache, aber wer von dem ewig eintönigen Sampelschrott in den Charts noch nicht die Nase voll hat, wird bei der Soundnote mit mir einer Meinung sein. Hört‘s Euch halt mal an!
Power Play (Jul, 1988)
Wer sich von der etwas schlichten Grafik (ent)täuschen läßt und Bionic Commandos links liegen läßt. dem entgeht ein tolles Spiel. Die Idee mit dem Bionic-Arm ist stark und gibt der alten Idee vom Plattform-Schieß-Spiel gleich eine ganz neue Dimension.