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Blue Angel 69 Commodore 64 Title Screen and Copyright Information




Blue Angel 69 combines the idea of Maxit with pictures of sexy female androids. The player takes the role of certain person who is proposed to play this board game with an android. If the player wins, more of the exposed picture of the opponent is displayed. There are ten stages to complete.

In the game there is an 8x8 board. Each space in the board contains a point value. The object of the game is to earn as many points as possible by moving a marker to a non empty space to collect how ever many points are in that space. The first player is only able to move the marker horizontally, and the second player can only move the marker vertically. The board contains both negative and positive point values, so ideally you want to take a high, positive point value and force your opponent to take a negative value. The game ends when no more moves are possible, and the player with the most points wins.


Blue Angel 69 Commodore 64 7th round was won
Blue Angel 69 Commodore 64 Starting a match
Blue Angel 69 Commodore 64 Draw in the final 10th round
Blue Angel 69 Commodore 64 2nd round was won

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Critic Reviews

ASM (Aktueller Software Markt) Dec, 1989 9.4 out of 12 78


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Visual inspiration

Unlike its successor Sexy Droids, which just incorporated the artist's work wholesale, the erotic female androids in this game appear to be inspired by the "gynoid" works of Japanese artist Hajime Sorayama.
POMAH (62462) added Blue Angel 69 (Commodore 64) on Jul 29, 2011
Other platforms contributed by POMAH (62462) and Agamenon3 (5301)