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In Bounder, the player controls a tennis ball that constantly bounces on the screen.

The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game.

The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.


Bounder Commodore 64 Doing a long jump
Bounder Commodore 64 A little bonus game at the end of a level
Bounder Commodore 64 Some question marks hold bonuses, others are traps
Bounder Commodore 64 Incoming enemy!

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Critic Reviews

Zzap! Feb, 1986 97 out of 100 97
ASM (Aktueller Software Markt) Aug, 1986 9 out of 10 90
64'er Apr, 1986 13 out of 15 87
Computer and Video Games (CVG) Apr, 1986 8 out of 10 80
Happy Computer 1986 68 out of 100 68
Retro Spirit Games Aug 16, 2013 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 60 (UK) Oct 26, 2007 6 out of 10 60
Your Commodore Feb, 1986 Unscored Unscored
Happy Computer Mar, 1986 Unscored Unscored


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The C16 version was only released in Compilations.


  • Commodore Format
    • January 1991 (Issue 4) – Listed in the 'A to Z of Classic Games' article (Great)

Martin Smith (66869) added Bounder (Commodore 64) on Nov 10, 2005
Other platforms contributed by Rola (8304), Martin Smith (66869) and koffiepad (10531)