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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.2
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.7
Overall User Score (5 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore Format (Dec, 1990)
It's a massive game and it has a massive price tag. But it's very playable and contains enough adventure to last for many months. All in all, guaranteed to give you bags under the eyes.
Your Commodore (Dec, 1990)
As such, the combat is excellent and will be enjoyed by tactician everywhere. Also because of the large amount of detail provided for each character (both in normal play and during combat) the game quickly becomes absorbing and addictive. Consequently, Buck Rogers is the finest "tactical" RPG on the market.
Zzap! (Jan, 1991)
There is no doubt, therefore, that Buck Rogers sits firmly as king of 'Tactical' RPG castle.
As with many RPG's, though there are some excellent pictures, graphics and sound take second place to atmosphere and background, of which there are plenty. The C64 version is understandably slower than 16-bit version, but retains the complexity and engaging detail.
Power Play (Apr, 1991)
Nur die recht häufigen und langen Diskettenzugriffe trüben den Spielspaß dieser Version etwas. Trotzdem eine reife Leistung.
Vor Suchtgefahr wird gewarnt: Buck Rogers fesselt Euch monatelang, auch Anfänger finden bald herein. SSI hat durch das aufgepeppte Spielprinzip und veränderte Szenario (Roboter statt Rittern) elegant die Kurve genommen, als der Fantasyreihe gerade die Puste etwas auszugehen begann. Wer übrigens schon die englische Version gekauft hat, bekommt das deutsche Update für DM 20. Ein Muß für Rollenspieler!
Buck Rogers: Countdown to Doomsday is a good role-playing game and very similar to other Strategic Simulations, Inc. games. The only problem is that the battles start feeling repetitive because of the lack of enemies. Not very many different enemies exist and those that do are not overly creative. Most of the enemies are mutant variations of animals and insects.
Its non-epic proportions overall, criticised by the press at the time of release, may actually work in the game's favour nowadays. Having an imperfect game which doesn't overstay its welcome for sure it better than one which just will never be finished at all due to shortcomings along the way. Countdown to Doomsday's shortcomings are not too severe to seriously harm the overall flow, at least for those initiated and appreciative of the roleplaying genre.
Und doch könnte man den guten Buck (der übrigens persönlich nur ein kurzes Gastspiel als NPC gibt) glatt mit irgendeiner Krynn'schen Heldensaga verwechseln: Screenaufbau und Steuerung gleichen sich wie ein Clone dem anderen, die Grafik wirkt nur deshalb schöner, weil öfter bunte und großformatige Zwischenbilder gezeigt werden. Ja, die Sounds klingen sogar eher noch trüber. Aber die durchgestylte Story macht Spaß, und so zählt der kosmische Witwentröster trotz des windigen Schwierigkeitsgrads noch zu den besseren Produkten der amerikanischen Fließbandschmiede. Für weitere Abenteuer mit Mr. Rogers besteht also durchaus noch Hoffnung...
(page 19-23)