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Describing Centauri Alliance as "The Bard’s Tale in Space" would be fitting since it was designed by Michael Cranford, the creator of the first two Bard's Tale games. In this science-fiction RPG, players build a party by designing characters from six different races and arming them with a variety of weapons and psychic powers. They then set off across a cluster of star systems on a secret mission to find a powerful super-weapon and save the worlds of the Alliance from evil forces.

The game contains most of the standard RPG elements of late '80s games including first person 10' X 10' square adventuring maps, turn-based combat and an ongoing quest to find bigger and better ways to kill things.


Centauri Alliance Commodore 64 Top View
Centauri Alliance Commodore 64 At the Academy you can train your characters
Centauri Alliance Commodore 64 Intro
Centauri Alliance Commodore 64 You can control characters of six different races: Humans have no PSI- but great combat-ability

Promo Images

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Part of the Following Group

User Reviews

An ambitious but deeply flawed RPG from the end of the 8-bit era. Jimmy Maher (8) 2.8 Stars2.8 Stars2.8 Stars2.8 Stars2.8 Stars

Critic Reviews

Zzap! Mar, 1991 80 out of 100 80
Joker Verlag präsentiert: Sonderheft 1992 77 out of 100 77
ASM (Aktueller Software Markt) Feb, 1991 9 out of 12 75
Power Play Dec, 1990 72 out of 100 72
64'er 1991 7 out of 10 70


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Character import

Centauri Alliance has the option to use characters from Bard's Tale 1-3, Wizardry 1-3, Ultima and Might and Magic. Even magic items and abilities work, although they are altered to fit into the universe of the game.

Related Web Sites

  • Classic Apple Games (Contains maps of all areas and an overview of spaceport connections.)
  • Lemon 64 (For Commodore 64: game entry database; advertisement; magazine reviews; music; documentation; cover art; additional material.)
Jimmy Maher (8) added Centauri Alliance (Commodore 64) on May 21, 2005
Other platforms contributed by ClydeFrog (10547)