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User Reviews

Let's go, Mr. Driver, to the bin Katakis | カタキス (40585) 1 Stars1 Stars1 Stars1 Stars1 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.7
Graphics The quality of the art, or the quality/speed of the drawing routines 2.7
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.2
Story / Presentation The main creative ideas in the game and how well they're executed 2.2
Overall User Score (9 votes) 2.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Commodore Format (Jan, 1992)
Chase HQ deserves you to take it home, load it up and go without sleep until you've finished it. Pity about the jerkiness though.
75
Your Commodore (Jun, 1990)
As a conversion of the arcade machine, this one isn't too bad at all. The scrolling isn't too hot, however, and there isn't a stunning impression of speed.
70
The C64 version could easily have been the same but unfortunately the jerky and slow graphics and strident sound don't help matters much. The game is playable enough, but it doesn't really compare to the Spectrum and Amiga versions.
69
Your Commodore (Mar, 1990)
Nothing is particularly wrong with Chase HQ, but it seems to lack the polish it needs to lift it above the glut of driving games on the market.
53
Zzap! (Feb, 1990)
The coin-op name lures you in but the drab Spectrum appearance is a definite turn off. An anti-climactic release.
36
Poor is a polite term to describe the incredible sluggish pace of the gameplay.
20
This version shows how bad conversions can be. Buy Turbo Outrun instead.
12
Retro Gamer (Jun, 2004)
I’m more than happy to consign the C64 version of Chase HQ to the Hall of Shame. It may even provide inspiration for those people wishing to enter this year’s Crap Game Competition. Remind yourself of how bad it was, if you dare.
12
Auf dem Amiga ließ sich die Verfolgungsjagd dank nett animierter Grafik und Soundunterstützung gut an, doch auf dem C-64 wird‘s grausig ohne Ende. Das beginnt schon bei dem PC-mäßigen Piepstitelsound, geht über die krückstocklangsame Animation der Grafik und endet bei den monochromen Sprites, die anscheinend 1:1 vom Spectrum übernommen wurden. Und das alles in einem ekelerregenden, das Game unspielbar machenden Ruckeling! Wer es trotz dieser programmiertechnischen Hindernisse schaffen sollte, wenigstens den ersten Feindwagen zu erreichen, wird seines Lebens trotzdem nicht froh werden, denn das Auto ist kaum einzuholen! Ehrlich, die C-64-Fassung ist an Mängeln kaum zu überbieten und verdient damit den Titel des KONVERTIERUNGSFLOP DES MONATS!