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CJ the baby elephant has fled captivity, and is desperate to reach his home in Africa. That means trekking halfway around the world, armed only with an infinite supply of peanuts and a handful of bombs (fortunately more can be collected as you go along).

You start with nine lives, but the game's design is such that a lot of deaths will be unexpected, so prior knowledge of the layouts is essential to get through most sections of the five levels without losing lives. The two-player mode involves the screen following the lead player, so the latter can lose lives by getting too far behind. With lots of precise jumps across vertically-progressing ledges involved, a lot of skill and timing is required.


CJ's Elephant Antics Commodore 64 Uh oh, I'm surrounded...
CJ's Elephant Antics Commodore 64 A large end of level boss
CJ's Elephant Antics Commodore 64 A monkey blocking your path...
CJ's Elephant Antics Commodore 64 Part of the opening sequence

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User Reviews

A fun-filled addictive platform game. Gary Smith (65) 5 Stars5 Stars5 Stars5 Stars5 Stars

Critic Reviews

Zzap! Apr, 1991 94 out of 100 94
Commodore Format Apr, 1991 88 out of 100 88


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Martin Smith (66869) added CJ's Elephant Antics (Commodore 64) on Sep 09, 2004
Other platforms contributed by Agamenon3 (4911) and Martin Smith (66869)