Coil Cop (Commodore 64)

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100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
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The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and collect the tape, floppy disk, listing paper and ROM chip scattered throughout.

The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that squashes Thing flat.

As Thing takes damage from enemies or weights, his oil level is reduced. When Thing runs out of oil, he becomes rusted and the game ends. To move between levels, Thing must enter the pipework through a vent and bounce around the pipes to find an exit.


Coil Cop Commodore 64 The corridors to get from area to area.
Coil Cop Commodore 64 This area looks dangerous...
Coil Cop Commodore 64 Searching one of many screens.
Coil Cop Commodore 64 Title screen (UK release)

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Alternate Titles

  • "'Thing' Bounces Back" -- UK title

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Critic Reviews

Zzap! Aug, 1987 86 out of 100 86
Happy Computer Jul, 1987 61 out of 100 61


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Andrew Fisher (208) added Coil Cop (Commodore 64) on Jun 11, 2007
Other platforms contributed by Kabushi (211135) and Martin Smith (66869)