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The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.

The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds.


Continental Circus Commodore 64 Loading screen
Continental Circus Commodore 64 Viewing the next track
Continental Circus Commodore 64 After collisions, you don't accelerate too well for a while
Continental Circus Commodore 64 About to start

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Critic Reviews

Computer and Video Games (CVG) May, 1991 76 out of 100 76
Commodore Format Mar, 1992 74 out of 100 74
The Games Machine (UK) Nov, 1989 56 out of 100 56
ASM (Aktueller Software Markt) Nov, 1989 6.2 out of 12 52
Computer and Video Games (CVG) Nov, 1989 46 out of 100 46
Computer and Video Games (CVG) Nov, 1989 46 out of 100 46
64'er Feb, 1990 4 out of 10 40
Commodore Format Apr, 1991 30 out of 100 30


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Martin Smith (66870) added Continental Circus (Commodore 64) on May 17, 2005
Other platforms contributed by FatherJack (62754), Kabushi (210246), Martin Smith (66870) and koffiepad (10531)