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DescriptionThe first of the Command Series of tactical wargames released by MicroProse in the mid-1980s, Crusade in Europe is the descendant of Meier's first wargame, NATO Commander. Sid Meier and Ed Bever, Ph.D., collaborated on Crusade's design, which (along with the game's manual) shows an enormous amount of research and attention to historical detail.
As the title suggests, the game's focus is the European Theater of World War II in 1944-45, and the Normandy Invasion in particular. Although there are only five scenarios, each can be customized through multiple variants (with different initial deployments and reinforcement schedules) and levels of difficulty. Another nice feature is the ability to play using either traditional boardgame symbols or unit icons. Both sides (Allied and Axis) can be played, and two players can play head-to-head in hotseat mode.
- "Crusade in Europe: The Strategic War Simulation" -- European Tag-lined title
Part of the Following Group
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Computer Gaming World (CGW)||Nov, 1991||90|
|Zzap!||Nov, 1985||65 out of 100||65|
|Commodore User||Dec, 1985||20|
|Computer Gaming World (CGW)||Nov, 1985||Unscored||Unscored|
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DevelopmentAccording to the manual, Sid Meier programmed the original Crusade in Europe for the Commodore and converted the game to the Atari. Jim Synoski converted it to the Apple and Don Awalt converted it to the IBM.
Information also contributed by ClarkBHM
PCGamer77 (3225) added Crusade in Europe (Commodore 64) on Apr 03, 2003