Not an American user?


The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.


Cybernoid II: The Revenge Commodore 64 Maneuvering through a difficult passage
Cybernoid II: The Revenge Commodore 64 Title screen and options
Cybernoid II: The Revenge Commodore 64 Shoot your way through the spikes
Cybernoid II: The Revenge Commodore 64 Starting position

Promo Images

There are no promo images for this game

Part of the Following Group

User Reviews

There are no reviews for this game.

Critic Reviews

Zzap! Nov, 1988 91 out of 100 91
The Games Machine (UK) Nov, 1988 87 out of 100 87
ASM (Aktueller Software Markt) Oct, 1988 9.8 out of 12 82
Power Play Oct, 1988 75 out of 100 75


There are currently no topics for this game.


There is no trivia on file for this game.

Martin Smith (66869) added Cybernoid II: The Revenge (Commodore 64) on Jul 05, 2005
Other platforms contributed by Martin Smith (66869) and cafeine (150)