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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (5 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (May, 1988)
An admirably polished and challenging shoot 'em up which maintains the high Hewson standards.
Den Fans der beiden Rechner sei gesagt, daß CYBERNOID in jedem Falle einen Heidenspaß macht, denn das Game ist sehr schwer, läßt sich aber mit viel, viel Übung, Geschick und der richtigen Anwendung der Waffen gut lösen. Alles, was zu einem guten Shoot-em-Up dazugehört, ist also vorhanden, so daß die Motivation nicht so schnell sinken dürfte. Meiner Meinung nach wird die Qualität von CYBERNOID momentan nur noch von 10 erreicht wobei ich CYBERNOID aber wesentlich spielbarer finde. Ich freue mich jedenfalls schon die tierisch (lechz!) auf die 16-Bit-Versionen, die wir mit Sicherheit noch mal unter die Lupe nehmen werden. Bis dahin kann ich nur viel Spaß mit einem genialen Spiel eines genialen Programmierers wünschen!
GamesCollection (Nov 13, 2007)
Se ve la sentite di provare un nuovo modo di intendere lo spara e fuggi, se riuscite a recuperare (abbastanza facilmente) la cassetta od il disco (oppure la mitica Cecco’s collection: Cybernoid, Cybernoid 2, Exolon, Stormlord…) gettatevi a capofitto in questo turbine claustrofobico e malato. Perderete sicuramente in nervi, ma il vostro animo ve ne sarà eternamente grato.
Quite a novelty for the Commodore is the Define Keys options, and surprisingly Cybernoid plays better on keys than joystick. Sound has been well executed, with either a theme tune or sound FX running throughout the game. Cybernoid retains its addictive challenge and represents one of the best Commodore buys this month.
80 (UK) (Oct 26, 2007)
As you might expect from a 1988 videogame, that's somewhat easier said than done, with hazards aplenty robbing you of valuable lives and stripping you of all your power-ups if you so much as brush past one of their projectiles. On reflection, it's a lovely game, but one which would have been improved enormously if only Mr Cecco had have employed an energy bar rather than one-hit-death. Hindsight eh? Wonderful thing...
If your a fan of this type of game then your probably love it to bits, but if your looking for something new and innovative, then perhaps you should look elsewhere.