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Although directly licensed to John Palevich's earliest interpretation of top-view dungeon-based slashing, this game's features are closest to Gauntlet, the coin-op it inspired.

You play either Sheba or Thor (both are active in a simultaneous 2-player game) as you move through 15 dungeons, with the aim of collecting all the available treasure. If this is done successfully, a code will be granted - put them all together at the end of the game. Foes are released in swarms through a control box. Once all these are dead you must destroy the box, to prevent respawning.

The dungeons feature treasure, food (for energy), and spells. Be careful not to destroy these by shooting them. Each spell has a random function - disorientating, paralysing or killing the opponents on screen. Like Gauntlet you are constantly losing energy, however treasure can be traded in for energy.


Dandy Commodore 64 The spiders approach
Dandy Commodore 64 Into a different section
Dandy Commodore 64 Dungeon 2 start
Dandy Commodore 64 Up lock creek without a key

Promo Images

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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Commodore User Feb, 1987 5 out of 10 50
ASM (Aktueller Software Markt) Feb, 1987 5.4 out of 12 45
Happy Computer 1987 31 out of 100 31
Zzap! Mar, 1987 28 out of 100 28


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Martin Smith (76457) added Dandy (Commodore 64) on Sep 12, 2007
Other platforms contributed by Martin Smith (76457)