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Computer Gaming World (CGW) (Oct, 1990)
The Battlefront system adapted for the American Civil War. SSG products inspire either vast admiration or marginal distaste, with their emphasis on "fog of war" and lack of command control. DBACW: Volume I covers the battles of: Bull Run I-II, Shiloh, Antietam, Fredericksburg, and Chancellorsville.
Commodore Computing International (Feb, 1989)
I was generally impressed by the wargame, which counters everything I hated in the 'battlefront' series. Unfortunately the manual is way below the standard of the 'battlefront' series, and for me has spoiled an otherwise excellent wargame. If you buy this game then get a good book on the American Civil War to get the best out of it. You might try to read the classic novel 'Red Badge of Courage' by Hari ???? for the right kind of atmosphere and there are libraries of non-fiction on this much-written about struggle. Such knowledge will certainly help you enjoy this well-created game even more.
Computer Gaming World (CGW) (Jul, 1988)
Few experienced computer gamers will ever argue with the claim that SSG's game systems are impressive in their scope. Some will comment unfavorably on the Al routines that are used to determine the actions of computer controlled units. Most will have war stories--no metaphor intended-- about once strong units crumbling under fire and hopes for victory crumbling with them. Decisive Battles of the Civil War is a step up the ladder in the evolution of SSG game systems. (...) Still, SSG simulations are an acquired taste--like sushi. Instead of raw fish, we get raw history. Subordinates make mistakes or errors in judgement. Reckless heroism leads a unit to charge into the face of an entrenched enemy. (...) This series will provide most gamers with new insights into the actual battles and the problems that faced historical commanders. That means that sometimes they can lose, through no real fault of their own, or win because of an opponent's bad luck.