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Written by  :  Gary Smith (65)
Written on  :  Dec 09, 2004
Platform  :  Commodore 64
Rating  :  3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars
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Platforming action.

The Good

The colorful, nice-looking graphics, the addictive arcade action, the well-animated little characters, the great music. If you liked CJ you'll probably find it quite rewarding to play.

The Bad

For a start, DJ Puff himself jumps far too slowly, making avoiding enemy missiles nigh on impossible at times. His death sequence, every time you lose a life, takes an irritatingly long time. Some situations in the levels require the use of flame breath, others need bombs. You can collect both, but can't alternate between the two. Levels 2 and 4 are boring and slow. It's impossible to tell how close you can move to the edge of a bed of nails before you die. When precision jumping is involved, this becomes ridiculous. At the beginning of Level 3, for example, there's a pit of sinking sand which just looks like a yellow patch of ground. And the worst problem of all is the fact that all too often you can't see where you're jumping. You have to hope for the best you land on a platform and not an enemy or a pit of nails. This game contains very cheap ways of getting you to lose lives, and often you have to rely on luck rather than judgement. Or perhaps more play-testing was needed.

The Bottom Line

Puff the dragon (star of Little Puff) has grown up and is now a DJ. However, one day his CD collection is confiscated by Captain Kripp, the tyrannical gorilla who rules the tropical island on which Puff lives. So it's up to you, as Puff, to make your way across 2D scrolling platform landscapes, collecting all the CDs as you go. Being a dragon, Puff has fiery breath. He has an unlimited number of fiery boomerangs at his disposal, whilst bombs and flame-breaths can be collected (either from certain parts of the levels or from vanquished enemies). There are five levels, all filled with everything from killer snails to spear-throwing natives. The final level - set in Kripp's fortress - ends in a showdown with the music-hating monkey himself.