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DNA Warrior Commodore 64 Title screen.


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Critic Reviews

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Zzap! (Apr, 1989)
Hmmm... I've been playing Denaris a lot recently, and DNA Warrior does come as a bit of disappointment after that. The two-way scrolling definitely makes a chance and so does the idea that you've got to find your way around the shoot 'em up. It's just that the action doesn't move quite as fast as I'd expect and all that exploration turns out to get extremely annoying after a while. Thing is, you've got to find your way through the body by a process of trial and error, just trying to leave the screen where you think might be a junction. In other words you have to keep on dying. I wouldn't say that spoils the gameplay completely but it does make the difference between something pretty good and something really great.
Bright graphics are neatly defined but short of detail, while funky music makes up for weak sound effects. It's all quite competently done but games like this have been seen endless times on the Commodore - and several at budget price.
Commodore User (Apr, 1989)
If DNA Warrior was quite a bit faster and bit more effort had been made to put some variety in, then maybe it would have been different. As it stands, it is a good game which lets itself down.