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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. -
Gameplay How well the game mechanics work and the game plays. 3.1
Graphics The visual quality of the game 2.9
Personal Slant A personal rating of the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (12 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore Format (Mar, 1994)
Probably the best new wave beat-em-up to hit the arcades in years past was Double Dragon.
Your Commodore (Mar, 1991)
Colourful and detailed graphics, satisfying beating, and five levels to pound your way through. Great stuff, especially at this price.
Commodore User (Jan, 1989)
This might all put DD into the mediocre stakes where it not for the agonising multiload on the thing. Fail on the first level and you have to reload most of it again. Baaarrrfff.
Aaggh! This is even worse than the Spectrum version - in other words, absolutely diabolical. Wobbly, jerky sprites faff around poorly drawn backdrops, making this about as entertaining visually as a knee to the groin. Avoid like the plague..
Retro Archives (Nov 30, 2018)
Soyons clair: l’expérience de l’arcade à domicile, ce n’est certainement pas avec Double Dragon sur Commodore 64 qu’on a pu la faire. Le jeu, déjà pas franchement fringuant sur les ordinateurs 16 bits, doit en plus composer avec des limitations techniques évidentes et avec un développement qu’on sent beaucoup trop rapide pour son propre bien. Au final: l’ennui total, dans un silence oppressant, et très peu de plaisir à la clé. Si vous cherchez un bon Beat-them-all sur la machine de Commodore, mieux vaut aller regarder ailleurs.
Games Preview (Jan, 1989)
Double Dragon til Commodore 64 er mildt sagt elendig. Bortset fra et idiotisk multiload-system, og et sløvt gameplay, består alle modstanderne af to sprites - komplet med en synlig sprække mellem over- og underkrop! Disse irriterende fejl er langt fra de eneste, og sammen gør de Double Dragon til et af de værste karatespil, jeg kender.
Sound effects are sub-par and, whether an attack effect or a small music track, come across as muffled like it was sampled at an extremely low quality. Many arcade games previously ported have been of exceptional high quality and provide gamers with accurate conversions where possible. Double Dragon, however, is an abysmally poor conversion and will leave most fans of the game with nothing but a sour taste.
Zzap! (Feb, 1989)
I thought the point of a conversion was to put all the elements of the arcade original into the home version. Unfortunately, the programmers have left out quite a lot of things, such as the pit on level two where the enemies are supposed to fall, the large enemies that burst through walls and the dynamic knee-in-the-groin and the shoulder-throw moves. Also to its detriment are appalling graphics (which glitch) and feeble sound. Oh - and it's a multiload. Aaaaaargh!
Retro Gamer (Jun, 2004)
Double Dragon for the C64 is bugged to hell, badly presented and reeks of a rush job. If you were unlucky enough to buy this feeble effort when it first came out, then you know exactly where I’m coming from (and I’m guessing you took it back to the shop, claiming your Gran bought it for you by mistake). Avoid like a venereal disease.
The C-64 version was a pale shadow of the original. The moves were not there, the character icon didn't move as freely, and one could not stand toe-to-toe with the bad guys and slug it out. Instead, it was necessary to adopt a hit and run policy: hit the thug, move away, return and clobber him, back off, and so forth. Also, the inevitable shrinking down of the graphics to accommodate the limited memory on the C-64 left me personally disappointed. I didn't really expect the game to be as good as the arcade version, but a bit more similarity would have helped.