There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (11 votes)
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Probably the best new wave beat-em-up to hit the arcades in years past was Double Dragon.
Colourful and detailed graphics, satisfying beating, and five levels to pound your way through. Great stuff, especially at this price.
This might all put DD into the mediocre stakes where it not for the agonising multiload on the thing. Fail on the first level and you have to reload most of it again. Baaarrrfff.
Aaggh! This is even worse than the Spectrum version - in other words, absolutely diabolical. Wobbly, jerky sprites faff around poorly drawn backdrops, making this about as entertaining visually as a knee to the groin. Avoid like the plague..
Soyons clair: l’expérience de l’arcade à domicile, ce n’est certainement pas avec Double Dragon sur Commodore 64 qu’on a pu la faire. Le jeu, déjà pas franchement fringuant sur les ordinateurs 16 bits, doit en plus composer avec des limitations techniques évidentes et avec un développement qu’on sent beaucoup trop rapide pour son propre bien. Au final: l’ennui total, dans un silence oppressant, et très peu de plaisir à la clé. Si vous cherchez un bon Beat-them-all sur la machine de Commodore, mieux vaut aller regarder ailleurs.
Double Dragon til Commodore 64 er mildt sagt elendig. Bortset fra et idiotisk multiload-system, og et sløvt gameplay, består alle modstanderne af to sprites - komplet med en synlig sprække mellem over- og underkrop! Disse irriterende fejl er langt fra de eneste, og sammen gør de Double Dragon til et af de værste karatespil, jeg kender.
Sound effects are sub-par and, whether an attack effect or a small music track, come across as muffled like it was sampled at an extremely low quality. Many arcade games previously ported have been of exceptional high quality and provide gamers with accurate conversions where possible. Double Dragon, however, is an abysmally poor conversion and will leave most fans of the game with nothing but a sour taste.
I thought the point of a conversion was to put all the elements of the arcade original into the home version. Unfortunately, the programmers have left out quite a lot of things, such as the pit on level two where the enemies are supposed to fall, the large enemies that burst through walls and the dynamic knee-in-the-groin and the shoulder-throw moves. Also to its detriment are appalling graphics (which glitch) and feeble sound. Oh - and it's a multiload. Aaaaaargh!
Double Dragon for the C64 is
bugged to hell, badly presented and
reeks of a rush job. If you were
unlucky enough to buy this feeble
effort when it first came out, then
you know exactly where I’m coming
from (and I’m guessing you took it
back to the shop, claiming your
Gran bought it for you by mistake).
Avoid like a venereal disease.
The C-64 version was a pale
shadow of the original. The moves were not there, the character
icon didn't move as freely, and one could not stand toe-to-toe
with the bad guys and slug it out. Instead, it was necessary to
adopt a hit and run policy: hit
the thug, move away, return
and clobber him, back off, and
so forth. Also, the inevitable
shrinking down of the graphics
to accommodate the limited
memory on the C-64 left me
personally disappointed. I
didn't really expect the game
to be as good as the arcade
version, but a bit more