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Eliminator (Commodore 64)

Eliminator Commodore 64 Loading screen


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
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A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be collected en route, and used to obtain better weapons, but losing a life costs you the best one you’ve currently got.


Eliminator Commodore 64 Destroying some aliens
Eliminator Commodore 64 Attacked by flying eyeballs
Eliminator Commodore 64 These walls can't be destroyed
Eliminator Commodore 64 Loading screen

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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Commodore Format Jan, 1991 85 out of 100 85 Jan 08, 2011 8 out of 10 80
Computer and Video Games (CVG) Feb, 1991 72 out of 100 72
Power Play Mar, 1989 60 out of 100 60
Oberoende COMputer (S) Apr 27, 1989 5 out of 10 50


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The game was written by John Phillips (who also wrote Nebulus) and drawn by Pete Lyon. Both then spent some time on projects that were never completed - Phillips designed an arcade adventure using lots of shadows, called Scavenger, while Lyons were the main artist for a title called Dynamic Debugger, which was intended to use the Amiga's 4096-colour HAM graphics mode throughout. Sadly both ideas were too complex and memory-hungry for much gameplay to be incorporated.
Martin Smith (66858) added Eliminator (Commodore 64) on May 18, 2004
Other platforms contributed by B.L. Stryker (21069) and Martin Smith (66858)