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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 2.0
Overall User Score (5 votes) 2.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore Format (Jul, 1992)
Exploring the large 3D levels is a lot of fun and there's a storming two-player option as well, with both characters rushing around on the same screen. As you get better weapons and more power, the destruction levels increase until you become completely hooked into a pretty blast-'em-all sort of game. The 3D business works fairly well, although it can sometimes be annoying when you misjudge it (having squares on the floor helps through). So overall it's as good as a series of jolly good things.
A very well drawn title screen and strangely soothing music lead into the game. Sprites are small, blocky collections of pixels but are well animated. Backgrounds are detailed but monochrome, in-game music's okay. C64 Escape lacks some of the features of the coin-op and 16-bit versions but retains most of the playability.
Playability is, again, slightly repetitive, but there is the nagging feeling of "just one more go" at the end of a game. All in all a must for fans of the arcade, but for others, try before you buy.
Zzap! (Jun, 1990)
The shoot-'em-up action is hardly original, but the many humorous touches make it all worthwhile. Inevitably the C64 lacks quite a few of the coin-op elements, using lots of electrocution tiles to compensate, but it's still quite fast and playable.
Retro Archives (Apr 07, 2018)
Au milieu de portages de très bonne qualité, la version C64 d’Escape from the Planet of the Robot Monsters transpire la paresse. Certes, le cœur du jeu est toujours là, mais c’est très en-dessous de ce dont est capable le Commodore 64.
Power Play (Sep, 1990)
Das etwas konfuse Roboterabballern für einen oder zwei Spieler gibt's jetzt auch für den C 64. Diese Umsetzung reißt aber kaum einen Commodorianer zu euphorischen Jauchzern hin: Das wirre Spielprinzip fiel schon bei den 16-Bit-Versionen nicht besonders angenehm auf; außerdem ist die C 64-Grafik ziemlich farbarm geraten.
Immerhin: Das Scrolling ist den Konvertierern ohne große Fehler geglückt. Nun ja, der Bildschirminhalt scrollt zwar etwas spät und unterbindet derweil jegliche Animation, aber der Spielfluß bleibt einigermaßen erhalten. Wesentlich störender sind da schon die winzigen Sprites, die sich recht armselig vor den Backgrounds ausmachen, welche ebenfalls eher dem Spectrum-Monochrom-Look gleichen. Tja, und da die Sprites so klein sind und die Steuerung so ungenau ist, wird die Befreiungsaction ganz schön öde bis nervig. Den Vogel schießt der Sound ab: Die Titelmelodie ist elend kurz und einfallslos, die Game-on-Sounds klingen nach dem fehlgeschlagenen Versuch, mal ‘nen neuen Stil zu wagen. Paßt also super zum ganzen Spiel...