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Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.


Fast Food Commodore 64 Gameplay on level 18
Fast Food Commodore 64 Title screen
Fast Food Commodore 64 Collect food, and avoid the bad guys!
Fast Food Commodore 64 The first level starts out fairly easy...just collect the fast food!

Promo Images

Fast Food Concept Art Part 1. For Spectrum 128K.
Fast Food Concept Art page 3
Fast Food Screenshot
Fast Food Concept Art

Alternate Titles

  • "Fast Food!" -- In-game title

Part of the Following Groups

User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

ASM (Aktueller Software Markt) Mar, 1990 3.4 out of 12 28


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Amstrad CPC version

The original Amstrad CPC version of the game was in a basic playable form in just three days, even with only two people working on it. Like all of their Spectrum conversions, this one was largely coded on the Amstrad, and copied across using a custom-written interface/software combination called SPLINK.

Easter version

At Easter, the magazines ST Action and Amiga Action released an easter version of Fast Food. It had fewer levels and replaced the food by easter eggs.


This is the only Dizzy game in which we get to see Dizzy's mother. In the other games, she isn't even mentioned, but she is seen in one of this game's cinematics.

Information also contributed by Martin Smith
Martin Smith (66869) added Fast Food (Commodore 64) on Jun 12, 2004
Other platforms contributed by B.L. Stryker (21068), Gerrit Holl (192) and Martin Smith (66869)