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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.8
Gameplay How well the game mechanics work and the game plays. 3.0
Graphics The visual quality of the game 2.6
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall User Score (5 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore Format (Mar, 1993)
HeroQuest is so easy to play that after five minutes you'll be well into an adventure and have serious trouble turning the machine off. But if you really do have to drag yourself away from your C64 there's always the Save Game option. Phew!
Commodore Format (Jun, 1991)
You couldn't do better than save up your pennies and buy it. You can then play it with your friends, boot them out of the house at about midnight then continue adventuring on your 64 until the early hours.
Zzap! (Jul, 1991)
In essence, Heroquest is a hybrid - a simplistic RPG board game translated to the C64 with isometric 3-D graphics which suggest a Head Over Heels arcade game, but in fact simply represent the board game's cardboard 3-D. This graphic style makes the oddities of combat all the more apparent, but the graphics are at least superior to your average RPG and could well draw in a lot of people who wouldn't normally touch an RPG. On the debit side the complexity is so drastically reduced you lose a lot of the subtlety that distinguishes RPGs from arcade games.
Spielerisch stellen die harmlosen Labyrinthe und schwachbrünstigen Monster leider keine echte Herausforderung dar. Am Brett lassen sich immerhin beliebig neue Irrgärten basteln, aber hier kann selbst die Datadisk „Return of the Witch Lord“ nicht viel retten: Mögen sich in den 10 weiteren Mini-Quests auch ein paar harschere Finsterlinge tummeln; letzten Endes werden sie doch wieder viel zu schnell zum Alteisen zählen (Grafik, Sound, Gameplay und unsere Wertungen sind identisch zum Hauptprogramm). Naja, für Einsteiger und Fans der Brettspielvorlage könnte Hero Quest das Richtige sein...
(page 78)
Retro Archives (Jul 22, 2019)
Difficile de trouver beaucoup de reproches à faire à HeroQuest sur Commodore 64 – mais difficile également de hurler au génie pour un titre qui montrait déjà vite ses limites sur les ordinateurs 16 bits. L’essentiel est là, pas grand chose d’autre, et on est en droit de se demander qui ira s’essayer aujourd’hui à cette version.
64'er (Oct, 1991)
Schade nur, daß die Charaktere so klobig aussehen, es in den Verliesen zu viele Räume gibt, in denen gar nichts geschieht und sich die einzelnen Missionen zuwenig voneinander unterscheiden. Hinzu kommt noch die schlechte Übersetzung der Bildschirmtexte und der geringe Schwierigkeitsgrad. Für Einsteiger ganz angenehm, Rollenspielprofis lösen Hero Quest allerdings in der Frühstückspause.