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Critic Reviews

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As would be expected, there's not so much graphic detail in 8-bit versions of War in Middle Earth, but if anything there's more of a challenge with the option to set levels of difficulty.
Commodore User (Apr, 1989)
The graphics are very simplistic and the maps are made up of icons laid next to each other, as in a wargame. The graphics in the fight sequence are pretty blocky, but they do serve their purpose. The sound for the fight sequence is a bit weak. There's a single sound effect which sounds like somebody banging a saucepan together and it goes on relentlessly all the way through a battle. WIME is a much tougher game on the 64. It's a very demanding adventure game which is true to the spirit of Tolkein. Though it may not have all the aesthetic appeal as the Amiga version and it may not play as well. But it's still a very good game.
Zzap! (Apr, 1989)
War in Middle Earth, while being a fantastic concept, doesn't actually work that well as a computer game - mainly because the amount of complicated decisions the computer has to make ensure that the game runs at too slow a pace to make it enjoyable. Presentation is what you would expect from a wargame - thick manual, impressive map, workmanlike graphics and sound effects - but on a really good product of this type the involved gameplay should compensate for the shortcomings of the physical makeup of the program. In this case it doesn't. Ah well ...
War in Middle Earth is very disappointing. Tolkien fans will find the lack of detail frustrating while wargamers will find this too straightforward to offer a lasting challenge.