DescriptionJinborov Karnovski (also known as the titular Karnov), is a Russian circus strongman who is collecting all of the pieces of a treasure map so he can become a wealthy man. This Lost Treasure of Babylon is being guarded by the evil dragon Ryu. While the gameplay is basically the same as the other versions, the story for the Famicom version is different. It involves Karnov, who comes from a small town called Cleamina, being called by God to be his envoy. Karnov is tasked with getting rid of the evil troublemaker known as Alakatai.
Karnov features nine stages of side-scrolling action. Karnov's main attack is to breathe fireballs at his enemies. Karnov can collect power-up orbs which can increase the amount of fire he can breathe out. Karnov is also able to jump, with the height being increased by collecting boots. Other items Karnov can carry and use include bombs, ladders, boomerangs, clappers (which destroy minor enemies that are currently on the screen instantaneously), and shields. Occasionally, Karnov will be able to make use of certain items such as wings which let him fly in the air and a scuba gear helmet which lets him swim underwater. Also, scattered throughout the stages are K icons. Collecting 50 of these will reward Karnov an extra life.
There are no promo images for this game
- "カルノフ" -- Japanese spelling
Part of the Following Groups
- Animals: Dinosaurs
- Game Center CX challenge games
- Gameplay feature: Multiple endings
- Games with original fan translations into English
- Karnov games
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|ASM (Aktueller Software Markt)||May, 1988||5.75 out of 12||48|
|The Games Machine (UK)||Jul, 1988||44 out of 100||44|
|Commodore User||May, 1988||4 out of 10||40|
|Power Play||May, 1988||2 out of 10||20|
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C64 versionThe Commodore 64 conversion was poorly received, visibly resembling a port of the Spectrum version. A more colourful version was previewed by both Zzap! and Commodore User magazines, but it is unknown what became of this, or who was developing it.
CodeA closer look at the decrypted program binary shows Karnov's program flow:
Some error messages are also in there:UPDATELOCS POSTHITS DOCONTROLS CHECKTRIGGERS PRE-KARNOV THINKCYCLE POST-KARNOV SCROLLVIEW DRAWCYCLE SCROLLUPDATE ERASECYCLE
sprite bummer! Total loss of precision. Partial loss of precision.
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