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Lords of Conquest is influenced by the boardgame Risk. You and your opponent start by selecting countries in turn from a map. This can be randomly generated based on requested numbers of countries and volumes of water, chosen from one of the 19 predefined ones, or created using the inbuilt editor.

Your army possesses infantry, cavalry and a water fleet. Natural or produced resources such as gold and iron are identified - countries containing these might be the best ones to invade.You can play at 4 skill levels, and decide how big a factor luck is. With calculations settled by the computer, players can concentrate on the power games.


Lords of Conquest Commodore 64 Paint water option - You can change the color of the water on the map as well.
Lords of Conquest Commodore 64 About to attack
Lords of Conquest Commodore 64 Paint water option - You can change the look of the water on the map.
Lords of Conquest Commodore 64 Title screen.

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User Reviews

not risk-based, but a resource-oriented strategy game. Randomness is OPTIONAL! Blaze Elwin (1) unrated

Critic Reviews

Computer Gaming World (CGW) Oct, 1990 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Zzap! Dec, 1987 86 out of 100 86
ACE (Advanced Computer Entertainment) May, 1988 835 out of 1000 84
Happy Computer Apr, 1988 79 out of 100 79
ASM (Aktueller Software Markt) Apr, 1988 6.7 out of 12 56


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This game is based on the board game Borderlands released by EON Publishing in 1982.


  • Power Play
    • Issue 01/1989 - Best Strategy Game in 1988

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Quapil (4825) added Lords of Conquest (Commodore 64) on Apr 25, 2003
Other platforms contributed by thalcos (1557), Trixter (9123), Martin Smith (66869) and Terok Nor (27025)