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Medieval Lords: Soldier Kings of Europe is a political/war strategy simulator that starts (in its earliest scenario) in 1028 AD and continues for up to 100 turns or 500 years. Up to 10 players may take part, with the computer controlling up to 6 players. Limits can be set on how many actions can be performed in each turn, so be wary of over-expanding if there is not much time to give orders. Gameplay takes place in Europe, North Africa, and the Middle East, in a world full of conquests, diseases, and change.

The player takes the role of an immortal advisor to a king, caliph, sultan, or other leader, and must first manage domestic issues such as the economy and political stability, before attempting to conquer or form alliances with other regions. Random events such as plagues and religious orders ensure that each game is different.


Medieval Lords: Soldier Kings of Europe Commodore 64 Religion in kingdoms
Medieval Lords: Soldier Kings of Europe Commodore 64 Quite annoying that you have to flip the disk two times for each game turn
Medieval Lords: Soldier Kings of Europe Commodore 64 Information on the kingdom of Leon
Medieval Lords: Soldier Kings of Europe Commodore 64 Current finance status

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Originally designed to be used in a college course by the game's author Martin Campton, a history professor at Pittsburg State:
'Medieval Lords was originally conceived as a game in my course, World Civilizations, taught mainly to college freshmen and sophomores. The game is also suitable for high school students. A few words to the teacher thinking about such use may be helpful.'

Source: Goodfellow, T. (2007, May 18). An Early Effort At Edu-gaming. Retrieved from


The game supports up to 10 (ten) human players with a maximum of 6 (six) computer opponents.

Related Web Sites

  • Flash of Steel (Developer Interview: Martin Campion by Troy Goodfellow (1 September, 2007).)
NGC 5194 (17615) added Medieval Lords: Soldier Kings of Europe (Commodore 64) on Apr 03, 2003
Other platforms contributed by Robert Morgan (1059)