DescriptionThere are 50 sub-universes consisting of a central Nucleus surrounded by 32 Orbitals. The sub-universe is called a Aither. The object of the game is to enter the Aither with your ship and destroy enough Orbitals to shut down the Nucleus. Before the Nucleus dies it spits out a Morphi which when destroyed gives you bonus points and money.
Before you deploy your ship from your base you can purchase hulls and weapons. Even sell or scrap the ones that you don't need.
The game is viewed from above your large ship. After deploying from your base you can move about freely in any direction. On the screen you can see your score and a small radar which shows the position of the Orbitals and Nucleus. The further into the game you go and buy more hulls and weapons you will end up with a ship that nearly fills the screen.
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|Zzap!||Nov, 1987||90 out of 100||90|
|Commodore User||Feb, 1988||9 out of 10||90|
|64'er||Jul, 1988||11 out of 15||73|
|Computer and Video Games (CVG)||Dec, 1987||7 out of 10||70|
|Power Play||Mar, 1988||5.5 out of 10||55|
|ASM (Aktueller Software Markt)||Jan, 1988||6 out of 12||50|
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Related Web Sites
- Commodore 64 Boxed Sets (For C64: game packaging digitalisations. Include box, manual, brochure, additional material.)
- Lemon 64 (For Commodore 64: game entry database; advertisement; magazine reviews; music; documentation; cover art; additional material.)
- Mental Procreation (A monthly diary in Zzap! on the making of the game by Andrew Braybrook.)
- Morpehus by Andrew Braybrook - Play to Win (Tips from the designer himself in Commodore User Magazine from April 1988)
- Wikipedia, the free encyclopedia (video game) (Encyclopaedic entry for game.)