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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.7
Personal Slant How much you personally like the game, regardless of other attributes 4.6
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
4.8
Overall User Score (7 votes) 4.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
I'm not going to say that Neuromancer is the best game I've ever played - it's just very, very good. It takes a little while to fully understand exactly what's going on and what exactly you're doing, but it's worth it in the end. Another goodie from Interplay.
86
Games Preview (Jan, 1989)
Grafikken er flot og stemningsfuld, og lyden er der også gjort mere ud af end i de fleste Interplay-spil. Foruden lydeffekter og baggrundsmusik er det lykkedes Interplay at lave deres fedeste intro nogensinde. Aldrig har jeg hørt et bedre digitaliseret soundtrack på 64'eren!
84
Power Play (Nov, 1988)
Mein einziger Kritikpunkt wäre der etwas träge Spiellfuß in der “realen“ Welt. Wenn man durch Chiba City streift, braucht man dank häufiger Diskettenzugriffe und einem eher behäbigen Gang der Spielfigur recht lange (manchmal eine Minute und länger), bis man am Ziel ankommt. Meine ungeduldige Natur empfindet solche Wartezeiten geradezu als Folter. Ansonsten bin ich rundum zufrieden mit Neuromancer. Das Spiel ist recht komplex und wird mich mindestens noch ein paar Wochen mit Spannung und auch mit viel Humor in Atem halten.
84
Zzap! (Feb, 1989)
My expectations of Neuromancer were initially very high, since it dealt with a subject I'm very interested in, but when I first saw the game, I thought that it was a bit like Maniac Mansion rather than a Cyberpunk fantasy. After playing the game for about an hour my thoughts changed a lot. The atmosphere grows the longer you play the game due to all the subtle Cyberpunk workings in the plot; the Decks, the PAX network system and the background conversations that build a world for you to explore. My only criticism is that each location is held on disk, making moving through Chiba City a slow affair. But 15 quid for a two-disk role playing game isn't bad, and Neuromancer gets my vote of confidence any day!
82
A very challenging game with considerable long term interest. However, you'll have to persevere in the early stages and follow a number of blind alleys before you can really get into cyberspace and start the big balls rolling...
81
With a cyberpunk role-playing "adventure" from the makers of The Bard's Tale series and Wasteland, an atmospheric game of great depth was expected from Neuromancer - we haven't been disappointed. Using extracts from the novel, text adds feeling and grim humour to graphics and helps get you into a game requiring brainpower, concentration and time. Hacking and cyberspace are a long way into the game, but Neuromancer is worthy of the effort required to get there.
80
64'er (1991)
Die Romanumsetzung kommt gut rüber, lediglich über die Grafik kann man streiten: Chiba City wirkt im Gegensatz zum Buch brav und bieder. Auch die Sprites wirken grobschlächtig, durch häufige Diskettenzugriffe braucht die Hauptfigur oft lange, um Aktionen auszuführen. Aber laßt Euch dadurch den Spaß am Spiel nicht verderben!
77
Wen der happige Schwierigkeitsgrad und die erforderlichen Kenntnisse der englischen Sprache nicht abschrecken, der sollte diesen Cyberpunk-Klassiker mal antesten - selten war die Zukunft so morbide wie heute!
(page 50)
 
Retro Gamer (Jan 04, 2012)
The game plays as a typical point-and-click adventure game, but pushes the limits of the Commmodore 64 in terms of music and graphics. As touted on the packaging and marketing materials for the game, the soundtrack includes a digitized version of the DeVo song “Some Things Never Change”.

Difficult and satisfying puzzles, fantastic environments and brilliant game sign elevate this to become one of the true hidden gems in the point and click genre, and a stand-out in the sea of software released for the C64.
 
Neuromancer is an extremely enjoyable game. By using the backdrop of William Gibson's Cyberspace universe, the designers have been able to create a very good, very different sort of role playing game. This game is an excellent example of how the genre can be improved for the better. With consummate pacing, a witty sense of humor, and the excitement of Cyberspace combat, Interplay has created one of the best CRPGs ever. The game deserves the highest recommendation, both for novice and experienced players.