Nightdawn (Commodore 64)

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In Nightdawn, the player takes the role of an engineer who has to prove that his remote-controlled tank is better than the previous model. To do so, he needs to master a series of top-down mazes. The goal of each level is to find the exit, but it is secured with locked doors and energy barriers. Navigating the maze and finding the means to overcome the doors (finding keys) and barriers (finding switches) is the main challenge of the game, but there are also mines, turrets and patrolling robots. During the course of a level there are optional and needed upgrades to find, e.g. a cannon (initially the tank can't shoot), a mine detector, extra energy or a radar.


Nightdawn Commodore 64 I switch I think I need to turn off.
Nightdawn Commodore 64 Title screen and credits
Nightdawn Commodore 64 I have found a kit and can fire weapons.
Nightdawn Commodore 64 High scores with credits at bottom

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Critic Reviews

The Games Machine (UK) Sep, 1989 36 out of 100 36
Power Play Aug, 1989 24 out of 100 24


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Patrick Bregger (213567) added Nightdawn (Commodore 64) on Dec 29, 2011
Other platforms contributed by Patrick Bregger (213567)