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My only criticism about this game is the slow disk accessing. In one case, after entering the simple command WAIT, the disk whirred for nearly 30 seconds before giving me the message: 'You wait patiently . . . ' Well, maybe I do, but I wish I didn't have to.
Minor quibbles like that aside, this is an excellent game. The parser isn't that brilliant, but once you get used to it you will find that the gameplay is very complex and quite absorbing -- and the location descriptions aren't bad either. Different, but refreshingly so.
For anyone that has £20 to spare and enjoys good interactive adventures, this game is a must.
Anecdotally, it seems that many players had an experience similar to mine--they enjoyed the game well enough, but through the game discovered Zelazny's books, which unlocked a wonderful reading experience. Introducing readers to video games, and vice-versa, was one of the key goals of the Trillium/Telarium line, so they can be proud. Even though not as commercially successful or critically renown as Infocom and Magnetic Scrolls, the Telarium games accomplished their goals admirably.
„Nine Princes in Amber“ ist eine monumentale, vier Diskettenseiten starke Bereicherung des Adventure-Genres, bei dem der Hersteller sich viel Mühe mit stimmungsvoller Aufmachung gegeben hat.