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Paradroid Reviews (Commodore 64)

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Developed by
Released
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Genre
Perspective
Gameplay
Setting
86
Critic Score
100 point score based on reviews from various critics.
3.8
User Score
5 point score based on user ratings.

User Reviews

Transfer away, friend Katakis | カタキス (40853) 3 Stars3 Stars3 Stars3 Stars3 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 4.1
Overall User Score (27 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Your Computer (Nov, 1985)
This is probably the most original and striking game to appear from a dark horse software house since Llamasoft released Gridrunner. And it's far more than just a shoot-'em-up, though a certain amount of zapping s essential to survival in this higly addictive game.
100
Believe me, this one has just the right balance of intellect and trigger instinct - which makes it one of my top games of the year so far.
97
Zzap! (May, 1989)
[Heavy Metal re-release] A game no C64 owner should be without.
97
Zzap! (Nov, 1985)
Far, far into the future in a dim distant galaxy a fleet of Robo-Freighters were making their way to the Beta Ceti system when disaster struck. The ships ran into an unchartered field of asteroids and were bombarded by powerful radionic beams. While these rays didn't actually affect the ships In any way, the robots, and consequently the human crew members, weren't quite so lucky. It later arose that the robots' circuitry became scrambled whilst traveling through this field, rendering them hyperactive. This resulted in every living crew member in the fleet being eradicated by the now psychotic robots.
93
Als Paradroid im letzten Frühjahr herauskam, war es das Programm, das mich für Wochen am meisten gefesselt hat. Andrew Braybrook hat mit diesem Spiel seinen Ruf als Top-Programmierer begründet, was sowohl auf das raffinierte Spielprinzip als auch auf die Grafik zurückzuführen ist.
90
Info (Dec, 1985)
This game crams more into the Commodore 64's memory at one time than most games we've seen. Everything is in there all at once. This includes all the video and gameplay data for the 400 hires screens and the 24 droid types. It includes the Droid Influence Device transfer grid sub-game. It includes a lengthy smooth-scrolling text explanation of the game scenario and a nice hires title screen. It also includes all the computer console information providing maps of all 20 decks and two-to three-screen descriptions of all 24 Droid types including hires illustrations! There are never any disk accesses; in fact, the preliminary copy we reviewed came on TAPE. If you like science fiction, arcade games, inspiring graphics, and intricate gameplay, you will LOVE Paradroid!
90
Eurogamer.net (UK) (Oct 26, 2007)
But as superb as the concept was in Paradroid, it was never a game that really wowed visually. Depicted in a simple top-down environment, the background detail was minimal, and the sprites were simple circular droids with a number in the middle. Nevertheless, its minimalist style gave it a cool, futuristic feel totally in keeping with its otherworldly bleeping sound effects. Kraftwerk would have been proud.
89
Commodore User (Apr, 1989)
[Heavy Metal re-release] The graphics are fantastic, complementing what is still the best scrolling routine on the 64.Great sound effects too. Definitely a winner! Re-release of the month (again).
87
64'er (Feb, 1986)
„Paradroid“ wurde von einer englischen Computer-Zeitschrift in allerletzter Sekunde für das Jahr 1985 zum internen Lieblingsspiel der Redakteure erklärt – ein stolzer Erfolg, den das Spiel verdient hat.
85
Power Play (May, 1989)
Paradroid hat zwar schon drei Jahre auf dem Buckel, ist aber immer noch eines der besten Actionspiele.
85
Retrogaming History (Nov 27, 2009)
Paradroid è un gioco affascinante, unico nel suo genere. Non ricordo nessun altro titolo capace di combinare così efficacemente elementi tanto diversi: l’azione di uno shoot’em up, la riflessività di uno strategico e la logica di un puzzle. E’come avere più giochi in uno. Andrew Braybrook è riuscito a realizzare un titolo stimolante che non sfocia mai nella frustrazione, un gioco che preferisce appagare il videogiocatore piuttosto che punirlo in maniera indiscriminata. Una volta colto il suo spirito, otterremo in cambio tantissima soddisfazione.
84
Commodore User (Nov, 1985)
All in all an addictive shoot-em-up which looks and feels superb.
82
Paradroid will keep zappers and thinkers happy - an unusual combination. One of the best C64 games out right now. Check it out.
77
(Oldie review)
Je höher die Nummer des Droidenmodells ist, desto mehr Kapseln hat man zur Verfügung, somit sind abrupte „Modellsprünge“ vermieden, was bedeutet, daß man sich so langsam hocharbeiten muß. Dies wiederum sorgt bei diesem komplexen Actionspiel für die nötige Langstreckenmotivation, und da sich auch die Zeit, die man einen Droiden auf diese Art und Weise kontrollieren kann, antiproportional zur Höhe seiner Kennummer verhält, hat diese (die Langstreckenmotivation) ihren Namen verdient. Und heute gibt‘s das Programm sogar in einem Zweierpack mit einem noch erheblich erfolgreicheren Programm zusammen, das ebenfalls vom PARADROID-Autor Andrew Braybrook, um ihn zu erwähnen, geschrieben wurde. Na dann...
75
Eine Story, wie so viele dieses Genre. Nichts Außergewöhnliches. Doch: der Spielverlauf dieses strategisch-actionbetonten Spieles ist interessant. Das Game spielt sich hauptsächlich in einem „Kartenmodus“ ab, d.h., die zu zerstörenden Roboter werden im Steckbrief beschrieben und dann durch „Planquadrate“ gejagt. Nachteil: Der Spieler hat keine Möglichkeit, „um die Ecken“ zu schauen. Alles zweidimensional.
70
Computer Gamer (Nov, 1985)
The screen scrolling is exceptionally smooth and the implementation of a rule that droids remain invisible unless within direct view of the paradroid adds an element of surprise to the game.
65
Your Commodore (Dec, 1985)
Although the programming is of a high standard and the concept is sound, I found the game to be a little monotonous. Hewson's describe the game as 'the thinking man's shoot-em-up' but I would expect a few more challenges before I'd accept that title.
 
Happy Computer (Dec, 1985)
Mit seinen über 400 Bildern, der brillanten Grafik und dem einfallsreichen Konzept gehört „Paradroid“ klar zu den Gewinnern. Ein geradezu unverschämt gut motivierendes Spiel zu einem sehr fairen Preis.