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A turn-based war game set in World War II that simulates a what-if battle between General Patton and Field Marshal Rommel for control of Normandy, hence the name.

As the war is fought you get points, and the objective, of course is to gather as much points as possible (positive points if you're Allied, negative if you're Axis). Although it's strategical simulation is rather simplistic, taking a more entertaining approach, it has many features, available options and a lot of feedback from the computer (including tips from the computerized Patton's and Rommel's).

The game had a feature very similar to today's well-known Fog-of-War, though it's functionality was not as smooth as it is today. The warzone is divided into Zones of Control, with it's units and actions invisible to the adversary until he attempts to move through it and fight for it.


Patton vs Rommel Commodore 64 Setup counter attacks and prep for another turn
Patton vs Rommel Commodore 64 Options number of players and skill level
Patton vs Rommel Commodore 64 Old blood and guts has some words of advice
Patton vs Rommel Commodore 64 Once complete end turn for computer to plan attack

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Alternate Titles

  • "Patton vs. Rommel" -- Media title
  • "Patton versus Rommel" -- Macintosh in-game title

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Critic Reviews

The Games Machine (UK) Jul, 1988 76 out of 100 76
Computer and Video Games (CVG) Jul, 1988 6 out of 10 60
Computer Gaming World (CGW) Dec, 1991 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50


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This is likely to be the first game to make use of Fog of War. In military terms, it refers to each side's uncertainty about the enemy's capabilities and plans, but in games it is often a literal fog which allows enemy units to pass through unoccupied or unexplored sections of the map without being seen. In this game, both human and computer players are subject to it.
Terok Nor (27025) added Patton vs Rommel (Commodore 64) on Sep 21, 2007
Other platforms contributed by tbuteler (3154) and Terok Nor (27025)