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Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.

There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans.

Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down.

Finish all 5 stages in a level and you’ll be presented with a bonus level.


Power Drift Commodore 64 After all races
Power Drift Commodore 64 Tricky track
Power Drift Commodore 64 Crashed into another car
Power Drift Commodore 64 Down from the mountain

Promo Images

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Alternate Titles

  • "パワードリフト" -- Japanese spelling

User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Zzap! Nov, 1989 94 out of 100 94
The Games Machine (UK) 1989 92 out of 100 92
Your Commodore Jan, 1990 92 out of 100 92
Commodore Force Aug, 1993 85 out of 100 85
Commodore Format Dec, 1991 81 out of 100 81
64'er Feb, 1990 8 out of 10 80
Commodore User Nov, 1989 80 out of 100 80
ASM (Aktueller Software Markt) Nov, 1989 9.2 out of 12 77
ACE (Advanced Computer Entertainment) 1989 725 out of 1000 72


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1001 Video Games

The Arcade version of Power Drift appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Technical specs of the Amiga and Atari ST version

The Amiga and Atari ST version run at six to seven frames per second - having no special chips for sprite scaling like the original arcade, that is not surprising. Also, the "tilt" effect of the arcade (small rotation left and right) was removed as it would require too much additional data for the limited home computer machines. Up to 50 sprites were handled. The scaled sprites were drawn in highest visible resolution, scaled automatically, but then manually corrected for optimal display quality. On the Atari ST, the blitter chip is used if present (introduced with the Mega ST series), which makes this one of the rare games using that chip (as the most widespread ST models didn't feature it). Having more than 512KB Ram, the loading times are reduced, as the graphic is buffered in the extra Ram.
Kabushi (210196) added Power Drift (Commodore 64) on Mar 25, 2004
Other platforms contributed by FatherJack (62754), Iggi (14206), Martin Smith (66870), Macintrash (2642), koffiepad (10531) and Katakis | カタキス (39491)