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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.9
Overall User Score (19 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The classic Irem coin-op turned out to be a superb Spectrum shoot-em-up, with all the gameplay intact and some surprisingly good graphics. The C64 version is pretty good too, but not quite up to the Speccy standard. Still well worth a look at, though, if you're a blasting fan.
Power Play (Feb, 1989)
Die pausenlose Action erfordert einige Spieltaktiken. Im Rahmen dessen, was der C64 leisten kann, ist die Umsetzung von R-Type alles in allem gelungen.
64'er (1991)
Die Umsetzung auf dem C64 ist ohne Zweifel eine der gelungensten, da das Vorbild nahezu identisch auf die kleine 8-Bit- Maschine rübergebracht wurde. Doch ohne diese technischen Kompromisse hätte es sicher Probleme gegeben. Das tut dem Spiel keinen Abbruch, da die Grafik überzeugt, nicht zuletzt wegen der super gezeichneten Riesenmonster. Die Animation stimmt, und die Musik wurde sehr gut vorn Automaten übernommen. Die pausenlose Action und die recht schnellen gegnerischen Formationen erfordern Taktik und viel Geschick. Einziger Wehrmutstropfen ist der umständliche Diskettenwechsel.
Empfehlenswert ist R-TVPE aber für beide Rechner, denn schließltch hat es ELECTRIC DREAMS hervorragend verstanden, die tolle Atmosphäre und das üppige Drumherum auf die 8-Bitter herüberzuziehen. Wer Shoot-em-up‘s mag, wird R-TYPE mit Sicherheit ähnlich faszinierend finden wie ich - selbst wenn er die diversen Nachahmer schon kennen sollte.
Retrogaming History (Aug 25, 2008)
R-Type sull'otto bit Commodore è un titolo gradevolissmo. Purtroppo non riesce a ricreare proprio tutto il divertimento del coin-op ma ci si avvicina di molto. Una menzione particolare va al sonoro che si fregia di una qualità sublime. Secondo me un collezionista o un amatore del famoso C64 non dovrebbe lasciarselo scappare, per tutti gli altri è meglio rivolgersi direttamente all'arcade, alla verione per Sharp X68000 o a quella per PC-Engine.
Zzap! (Mar, 1989)
On the whole it's not bad, the graphics are OK and it's quite an interesting blast in its own right, but it doesn't capture all the atmosphere of the arcade original. It's probably because the weapons seem a bit weedy compared to the coin-op; the whole thing just lacks that little spark to make it really good.
Retro Archives (Jul 25, 2017)
Faire tenir une borne d’arcade dans un C64 n’était pas chose facile, mais Rainbow Arts l’a fait en un temps record (six semaines et demi!). En dépit de nombreux problèmes dû à ce développement accéléré, le jeu reste agréable à jouer, et la musique est sans aucun doute l’une des meilleures de tous les supports 8 bits – et peut-être même d’une partie des supports 16 bits.
Commodore Force (Aug, 1993)
Unless they've something to really make them stand out from the pack, scrolling shooters will always fade into memory. Sadly, this is the case with R-Type.
Of less-than-worthy note is the horrendous cassette loading system. Even failing to complete level one is rewarded with having to reload the level again. This eliminates long term appeal. Playable fare certainly, but, aside from its name, there's not a lot in R-Type to make it stand out from the crowd.
Commodore Format (Apr, 1991)
An appallingly crap loader aided and abetted by depressingly difficult play means C64 owners have missed out on one of the all time classics.