User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (5 votes) 3.7

Critic Reviews

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Ein kurzes Fazit: Super-Spiel, Super-Grafik, komplett in Deutsch, Super-Handbuch und Super-Animation! Zum „guten Ton“ dieses Spiels gehört auch der Sound, der herrlich moderne, aber nicht aufdringliche Klänge in Ihr Ohr dringen läßt. ANTIRIAD gehört zu den besten C-64-pielen und ist meiner Meinung nach grafisch das beste Spectrum-Produkt dieses Genres, das ich bisher gesehen habe! Bravo Palace, Danke Peter!
Zzap! (Dec, 1986)
Another classy arcade adventure from Palace.
Computer Gamer (Nov, 1986)
The game was storylined and designed by illustrator Dan Malone and he has also included a small comic which tells of the events leading up to Tal's quest. Graphically, this is one of the most sophisticated games I have seen. The scenes have a solidity and depth to them which few have attempted and the animation is thoughtfully detailed Richard Joseph's sound effects and music form a suitable accompaniment to such a well executed game and I predict another success for Palace Software or I'll eat my antigrav boots.
Happy Computer (Dec, 1986)
Im Jahre 2083 spitzt sich eine politische Krise auf der Erde gefährlich zu: Die Regierung des Süd-Sektors fordert den Nord-Sektor auf, sofort die Entwicklung eines Kampfanzugs namens »Anti-Rad« einzustellen.