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Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.

In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.

Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.


Rambo III Commodore 64 Shooting baddies.
Rambo III Commodore 64 Loading screen
Rambo III Commodore 64 Start of the game.
Rambo III Commodore 64 Title screen.

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Critic Reviews

Commodore User Dec, 1988 81 out of 100 81
The Games Machine (UK) Feb, 1989 72 out of 100 72
Computer and Video Games (CVG) Jan, 1989 71 out of 100 71
ACE (Advanced Computer Entertainment) Apr, 1989 662 out of 1000 66
Commodore Format May, 1991 57 out of 100 57
Power Play Jan, 1989 53 out of 100 53
Zzap! May, 1991 51 out of 100 51
ASM (Aktueller Software Markt) Dec, 1988 6 out of 12 50
Zzap! Feb, 1989 47 out of 100 47


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Terok Nor (26969) added Rambo III (Commodore 64) on Feb 07, 2005
Other platforms contributed by Martin Smith (66870), Terok Nor (26969) and Ye Olde Infocomme Shoppe (1691)