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After the success of the Ghostbusters film (and indeed of the licensed game from Activision) a cartoon TV series was created, which this game is based on. The player controls a Ghostbuster, who has 10 levels full of ghosts to clear up.

This is done by first shooting the ghosts using a gun, and then by using a photon beam (by holding down the fire button) to suck them in for storage in the backpack. Photon recharges can be collected, as can the potential for an improved shot, as well as a shield. The Ghostbusters mascot Slimer also appears as a power-up, which hovers around the player's character killing ghosts on contact.


The Real Ghostbusters Commodore 64 Boss(es)
The Real Ghostbusters Commodore 64 Rodents with no bodies
The Real Ghostbusters Commodore 64 End-of-game statistics
The Real Ghostbusters Commodore 64 Stage 3

Promo Images

The Real Ghostbusters Magazine Advertisement

Alternate Titles

  • "迷宮ハンターG" -- Japanese spelling
  • "Meikyuu Hunter G" -- Japanese title

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User Reviews

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Critic Reviews

The Games Machine (UK) Jun, 1989 78 out of 100 78
Commodore Format May, 1991 72 out of 100 72
Computer and Video Games (CVG) Jun, 1989 58 out of 100 58
Commodore Force Aug, 1993 57 out of 100 57
ASM (Aktueller Software Markt) May, 1989 4.6 out of 12 38
Commodore User May, 1989 32 out of 100 32


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Martin Smith (75826) added The Real Ghostbusters (Commodore 64) on May 05, 2005
Other platforms contributed by Martin Smith (75826), Pseudo_Intellectual (63606) and Katakis | カタキス (42093)