Return of the Mutant Camels (Commodore 64)

Return of the Mutant Camels Commodore 64 Title screen


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Jeff Minter's third camel-themed game (after Attack and Revenge) is again a horizontally scrolling shoot 'em up, taking place over 100 levels. 6,000 years ago, mankind fought the forces of Zzyax, using mutated forms of common animals. Now, the Zzyaxians are back, and the 90-foot camels must defend a planet no longer accustomed to warfare.

The Zzyaxian hordes consist of typical Minter zaniness. Postboxes and letters, Pacman ghosts and microchips are all out to get you. The game allows you to fire in any direction, by moving the joystick while holding down the fire button. Additionally, you can drop miniature versions of yourself, as bombs.

After completing a level or losing a life, the player can move to a level adjacent to the current one within a 10x10 grid. You can also purchase improved shields, energy recharges, or improved weaponry such as bigger or 'smart' bullets.


Return of the Mutant Camels Commodore 64 The map of the levels.
Return of the Mutant Camels Commodore 64 Title screen
Return of the Mutant Camels Commodore 64 Destroy the enemy.
Return of the Mutant Camels Commodore 64 Keep blasting.

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Alternate Titles

  • "RMC II" -- Atari 8-bit loading screen title
  • "Revenge of the Mutant Camels II " -- 16-bit ingame title
  • "Revenge II" -- Atari 8-bit/ST/Amiga packaging title

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Critic Reviews

Home Computing Weekly Feb 21, 1984 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Zzap! Oct, 1987 90 out of 100 90
ACE (Advanced Computer Entertainment) Nov, 1987 750 out of 1000 75


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  • Commodore Format
    • June 1991 (Issue 9) - listed in the A to Z of Classic Games article (Great)

Martin Smith (66869) added Return of the Mutant Camels (Commodore 64) on Nov 09, 2007
Other platforms contributed by Martin Smith (66869)