RoboCop 3 (Commodore 64)

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100 point score based on reviews from various critics.
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Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all levels, he can collect repair tokens, which allow the player to repair specific areas of the cyborg's body in a repair screen between levels.


RoboCop 3 Commodore 64 Enemy knocked down
RoboCop 3 Commodore 64 Just when you think you killed the guy...
RoboCop 3 Commodore 64 That cyborg looks too powerful for Robocop
RoboCop 3 Commodore 64 Level 2: The Factory

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Critic Reviews

Zzap! Mar, 1992 92 out of 100 92
Commodore Format Mar, 1992 70 out of 100 70


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Terok Nor (27024) added RoboCop 3 (Commodore 64) on Feb 06, 2011
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