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In Rollaround you roll around (surprise) 20 levels, in a game which comes across as a more cerebral version of Marble Madness. The twenty levels each feature 9 screens worth of squares, with no scrolling across them as such. On each level you are set a target number of crosses of each colour to collect, with less and less leeway as to how many of the different ones are required as the game goes on.

There are pre-programmed moving enemies on each level to plan around, but the level's blocks vary in many ways. There are holes on the levels, but these can be jumped by pressing fire. You can turn plain squares into either crosses or holes, both of which invert the status of the crosses and holes respectively as well. Mystery squares (whose effect can be good or bad) and clock squares (which stop the timing and slow the aliens) are also present.


Rollaround Commodore 64 You can leave and reenter the main area along certain paths
Rollaround Commodore 64 Fell through the floor
Rollaround Commodore 64 Bombs are falling down and destroy the floor
Rollaround Commodore 64 That square thing is chasing me

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Critic Reviews

ASM (Aktueller Software Markt) Mar, 1988 7.2 out of 12 60


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Martin Smith (67250) added Rollaround (Commodore 64) on Mar 29, 2005
Other platforms contributed by Kabushi (239160) and Martin Smith (67250)